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there won't be a very big consumer market for cars yet so that's the safest bet for the first 20 or so years. If you're starting really early a good way to make money is to try and make pickup trucks and vans that you can use for military contracts. Others’ experiences may vary but I never saw any real benefit to them. I wouldn’t recommend outsourcing anything.
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I think it’s easier to start in 1900 because the gap between low and high quality isn’t nearly as high as it is in later years so you can get away with something cheap and dirty. Even when it’s time to retire those models you can usually still sell them for a profit via contracts.īasically your #1 goal in the start is to get a positive cash flow rolling in. Just make sure reliability is still decent (~35-40 for the first model). The demand for them usually doesn’t vary too much until mid-late game and consumers in those markets don’t care as much about fuel economy, comfort or luxury your main concern is getting something on the assembly line with as much torque and cargo space as possible as soon as possible. In 1900 a safe bet is usually a truck or utility van. Look at the chart that tells you which car types are in high demand. That usually kept me afloat until I was able to design something that took off.
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It depends on what year you start in, but when I started in 1900 what always worked for me was churning out a hunk of junk as fast as I could to get some cash flowing. It’s been a while since I’ve played so take what I say with a grain of salt.
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